A downloadable game for Windows and macOS

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A color based puzzle game where colors take front stage. The goal of the game is to solve all of the puzzles and obstacles presented in the game, while also using the colors to help guide the player through the world. This game was created in less than 48 hours for the Game Maker's tool kit jam. Solving all of the puzzles is the only escape from this color filled cosmos.


Move - WASD

Swap colors - Q and E

Interact - Mouse

Game Maker's tool kit jam:

The first GMTK jam's theme - dual purpose design. This game's main dual purpose entity - color palette swap, which let's colors not only make a level look a different way, but also change the level's core geometry while being the foreground for a lot of in-game puzzles. Colors coupled with other game entities make the game beautiful and calming to play.

Tools used:

Music & Sound - FL Studio 11

Game Engine - Unity 2017.01

Textures & Sprites - Photoshop CC

Models - Blender & MagicaVoxel


Gamejam participant Tadas Knieza


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Click download now to get access to the following files:

Agami for PC 50 MB
Agami for macOS 54 MB

Development log


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Cool game! Would u like to share your game project files (unity game pack)?


I played your game on my Twitch channel www.twitch.tv/zedkraze You can find a replay of the stream here: Check the description on the video to jump to your game


Really nice game, looks great and plays smoothly, however I do feel like grid based movement would have fit the game way better than the current movement. Also the particle effects in the tower things stayed with the previous colour for a bit when you change colour. Also a button to press to change colour would have been better than having to wait I feel.

Freaking amazing! Best game this jam.

Thank you!!!

no matter what I try the 7492 puzzle doesn't seem to do anything on mac.

Did you try pressing the numbers using your mouse?

Because that is how you interact with the puzzle.


Just tried it again, and now was the first time the 'use mouse to interact'  hint was shown on start.

I think it would help if all hints show up during actual gameplay at least once.